The sun is dying

Grimrun

Each year the sun rises lower and the dark creeps closer. Hire blades, set them on the field, and watch them hold the line on their own. The fight is won before the first blow: in the placement.

  • Five units and a hero
  • Daily run
  • Ranked ladder
A battle in progress on the 3D hex board: blue and orange painted miniatures clash on grass hexes between the blue and orange deployment zones, framed by rocky mountain spires.

How a fight goes

Before the first blow

  1. Raise a company

    Spend your gold on Sellspears, Ashbows, Duskriders, Cindercasters and Torchlings. A Wickblade leads them as your hero.

  2. Hold the ground

    Set them on the hex field. Terrain, targets and your hero's skill: this is where the fight is won.

  3. Watch them fight

    They act on their own, by initiative and range. You can't outclick the dark, only outthink it.

The company

Who walks into the dark

Ways into the dusk

Game modes

Runs

A foray into the dusk: ten fights out, and three losses send you home.

Daily run

One hero and one seed for everyone, each day. The longest streak takes the board.

Ranked

Climb the ELO ladder against other players.

Friend match

Send a friend an invite code and settle it on the field.

vs Computer

Practice against the bot any time. Nobody's keeping score.

The Long Dusk

Light is life. To be snuffed out is to die.

Heroes go out into the dark for fuel, relics and salt, to push it back one more mile. Most don't come back. The ones who do come back changed.

Go into the dusk